Dreamstuff
Dreamstuff is the material which composes the
pseudo-physical form of the
Dreaming. It is highly
malleable by nature, though conscious control of it is
elusive.
The forms of fae
is composed of dreamstuff, and changes
according to their circumstance. Chimera are also made of
dreamstuff, though their control over it is extremely
limited. Regardless of the appearance of its dreamstuff form, the
nature of a fae is apparent (with the sole exception of a
disguised Pooka).
-
The Dreaming's
matter, out of which all forms are constituted, is
dreamstuff.
-
Ironfell's matter,
out of which all forms are consituted, is petrified
dreamstuff.
- Virtually every instant of a changeling's life is spent
in places where the Dreaming and
Ironfell are in
conflict.
-
The Dreaming
(including things of the Dreaming)
can interact with Ironfell solely
by unpetrifying petrified dreamstuff (generally a long and
difficult process, and temporary) — Pooka are again the exception
here.
-
Ironfell
(including things of Ironfell) can
interact with the Dreaming solely
by petrifying dreamstuff.
- Everything, except Sidhe changelings, has a single form,
of dreamstuff (see above). For changelings, who spend all their
time in areas of conflict between the Dreaming and Ironfell (see
above), this means having a partially petrified dreamstuff
form. This means they can interact more or less well with matter
of both the Dreaming and Ironfell.
- To be clear, a mortal can only perceive a thing of the
Dreaming (such as a changeling's fae mein, which is simply the
unpetrified parts of its dreamstuff form) to the extent that
that mortal's own form is unpetrified.
- A changeling can be 'obvious' to mortals in a couple of
ways: unpetrifying the mortals' forms, or unpetrifying their own
form ("Hey, where did he go? He just vanished!").
- Glamour is the name for the changing of dreamstuff
(must be unpetrified; see above) forms through the
expression/imposition of one's own nature.
- Banality is a measure of how divergent a changeling's
mortal soul's (flexible) nature is from the changeling's fae
soul's (unchanging) nature. That's brilliant, but I don't know
how it works in practice. What causes the mortal nature to veer
away from being like the fae nature, given that the fae nature
is naturally dominating (or is it?). What is capable of
influencing a mortal soul's nature? It would be dull if it
turned out that the less dreamstuff you had around you, the more
Banality you had, and vice-versa.
- Mortal souls are not glamourous (see above; their
natures are not capable of changing dreamstuff).
- Changelings get advantage from their mortal soul's Gift
of Liam; they get a certain amount of Glamour directly from
themselves. Sidhe get no such advantage, for the human soul
associated with the petrified dreamstuff form the Sidhe 'uses'
is suppressed.
- Sidhe go to the bother of having mortal 'hosts' because
the mortal form of petrified dreamstuff acts as a convenient
buffer between their dreamstuff form and Ironfell. That is,
while the mortal body is mostly petrified, it isn't entirely,
and Ironfell works on that first, allowing the Sidhe's own form
to remain pure, dynamic dreamstuff. Why is this good? Well, it's
not really (though it would be really easy to spot the Sidhe who
was in such bad shape that its own form starting being petrified
- leading to having *two* bodies that mortals can see!), though
the Sidhe are exactly the sort of people who would be horrified
at the thought of any part of their form becoming tainted by
Ironfell. The whole set up also means that they don't have
Banality, because they don't have another nature interfering
with their own. Essentially, then, the Sidhe chose this way
because it allows them to continue being pure fae, but exist (as
they must) in the no-man's-land where the Dreaming and Ironfell
fight it out (see above).